
Earth ReGen
By Disagreeg
Wire recycling machinery and manage shifting supply lines to turn contaminated wastelands into clean soil
Visit itch.io- Category
- Strategy, Simulation
- Platform
- HTML5
- Price
- Not listed
- Updated
- 1 day ago
- Status
- In development
- Source
- itch.io
AI disclosure
The creator reports AI assistance with text, code.
About this game
Nothing in Earth ReGen operates until you wire it together. Clearing waste requires a linked industrial grid: a Trash Cleaner needs incoming workforce to dig, while a Recycler requires both collected trash and power. Players manually drag wires from socket to socket to route packets between buildings, using animated machine cards to pinpoint exactly where an interrupted supply line has stalled. When a site needs reorganizing, shift-clicking lets you pick up and relocate clusters of machines at once.
Processing debris generates money and raises the Clean Index, which unlocks higher-tier equipment through skill trees accessed from the map. As work proceeds, barren disposal grounds gradually revert into healthy land. Environmental conditions also intervene to alter production ratios, such as rain doubling tree yields while halving excavation speeds, or storms putting out fires across the map.
Game features
- Offline accumulation: Production chains continue to run and generate progress even while the browser tab is closed.
- Save export: Store work across three dedicated browser slots and export files directly to keep backup copies.
- Browser requirements: Requires a mouse and modern desktop browser support, including Chrome or Edge 111+, Firefox 126+, or Safari 16.4+.
Gallery






Community comments
Community feedback from itch.io.
Showing 10 of 21 comments
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Neat game, great job on this. Ran a test using Safari on an iPad. Overall it runs pretty smoothly, but iOS's "swipe down to exit full screen" gesture gets really frustrating in this situation. Hit one snag though: saving doesn't work for me whatsoever. It refuses to retrieve saves from browser storage (slots just show up blank), and attempting to import an exported file…
Awesome game! Even though i'm not big on using AI for everything, you pulled off a really nice balance here. Could you share which AI you went with, what coding language you used, and which app you drew the icons in? It runs fine on my phone too, just every now and then when i try linking wires the map slides around on me, but honestly nice work—super impressive for an indie project using AI
Hi there, awesome game! Quick question for you—how do you strike a balance between using AI and putting in your own creativity? Since AI is really just a tool, I'd love to know which parts you handle yourself and where you let it help out. Either way, loving the game—keep at it!
Hey, my entire 4 hours of progress just vanished—is there any chance I can recover my save? PS: This game is straight-up cinema, don't stop!
Checked out the screenshots for this and... it gives off kinda Upload Labs vibes. Gonna jump in and see how it feels.
Hi, do you have any plans to add a French translation for the Steam release? I've got something I'd like to share and discuss with you, so could we connect somehow? Also, if it's doable, batteries really ought to charge up whenever nothing is drawing power from their output.
yeah so heres my finished setup for the flow like idk if you could put in a substation that shuts itself off once the battery grid underneath hits full charge and then kicks back on at night or during lightning for bonus power
Ive been attempting to design my setup around stuff from my Material Flow Analysis and Waste as a Resources classes, basically shaping it like an Environmental Protection Department model where waste gets holistically converted back into materials or money.
so is a third area coming anytime soon lol i already finished maxing out the second one also hoping the fill count on the workforce and grid stays tracked when you remove them instead of resetting to zero .... haven't tested that yet, but if deleting wipes it, please make those upgrades stay saved
Not sure how much work it'd take, but switching your save system from localStorage over to IndexedDB might be worth considering. Chrome caps local storage at 5MB per domain, and since itch.io gets treated as a single site, every game relying on localStorage ends up competing for that exact same 5MB pool.