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Cover for Earth ReGen

Earth ReGen

By Disagreeg

Wire recycling machinery and manage shifting supply lines to turn contaminated wastelands into clean soil

4.3 / 5itch.io rating
103 ratings

Visit itch.io
Platform
HTML5
Price
Not listed
Updated
1 day ago
Status
In development
Source
itch.io

AI disclosure

The creator reports AI assistance with text, code.

About this game

Nothing in Earth ReGen operates until you wire it together. Clearing waste requires a linked industrial grid: a Trash Cleaner needs incoming workforce to dig, while a Recycler requires both collected trash and power. Players manually drag wires from socket to socket to route packets between buildings, using animated machine cards to pinpoint exactly where an interrupted supply line has stalled. When a site needs reorganizing, shift-clicking lets you pick up and relocate clusters of machines at once.

Processing debris generates money and raises the Clean Index, which unlocks higher-tier equipment through skill trees accessed from the map. As work proceeds, barren disposal grounds gradually revert into healthy land. Environmental conditions also intervene to alter production ratios, such as rain doubling tree yields while halving excavation speeds, or storms putting out fires across the map.

Game features

  • Offline accumulation: Production chains continue to run and generate progress even while the browser tab is closed.
  • Save export: Store work across three dedicated browser slots and export files directly to keep backup copies.
  • Browser requirements: Requires a mouse and modern desktop browser support, including Chrome or Edge 111+, Firefox 126+, or Safari 16.4+.

Community comments

Community feedback from itch.io.

Wilrandir

Neat game, great job on this. Ran a test using Safari on an iPad. Overall it runs pretty smoothly, but iOS's "swipe down to exit full screen" gesture gets really frustrating in this situation. Hit one snag though: saving doesn't work for me whatsoever. It refuses to retrieve saves from browser storage (slots just show up blank), and attempting to import an exported file…

TheAleksMaru

Awesome game! Even though i'm not big on using AI for everything, you pulled off a really nice balance here. Could you share which AI you went with, what coding language you used, and which app you drew the icons in? It runs fine on my phone too, just every now and then when i try linking wires the map slides around on me, but honestly nice work—super impressive for an indie project using AI

Scrython

Hi there, awesome game! Quick question for you—how do you strike a balance between using AI and putting in your own creativity? Since AI is really just a tool, I'd love to know which parts you handle yourself and where you let it help out. Either way, loving the game—keep at it!

toki_vrongidez

Hey, my entire 4 hours of progress just vanished—is there any chance I can recover my save? PS: This game is straight-up cinema, don't stop!

Carter426

Checked out the screenshots for this and... it gives off kinda Upload Labs vibes. Gonna jump in and see how it feels.

djizon

Hi, do you have any plans to add a French translation for the Steam release? I've got something I'd like to share and discuss with you, so could we connect somehow? Also, if it's doable, batteries really ought to charge up whenever nothing is drawing power from their output.

tszfaiwong_Hku

yeah so heres my finished setup for the flow like idk if you could put in a substation that shuts itself off once the battery grid underneath hits full charge and then kicks back on at night or during lightning for bonus power

tszfaiwong_Hku

Ive been attempting to design my setup around stuff from my Material Flow Analysis and Waste as a Resources classes, basically shaping it like an Environmental Protection Department model where waste gets holistically converted back into materials or money.

Delavanty

so is a third area coming anytime soon lol i already finished maxing out the second one also hoping the fill count on the workforce and grid stays tracked when you remove them instead of resetting to zero .... haven't tested that yet, but if deleting wipes it, please make those upgrades stay saved

goku90504

Not sure how much work it'd take, but switching your save system from localStorage over to IndexedDB might be worth considering. Chrome caps local storage at 5MB per domain, and since itch.io gets treated as a single site, every game relying on localStorage ends up competing for that exact same 5MB pool.

nerian

Splitters really ought to have a static mode. Currently managing output means either using a ratio split or limiting storage output with some loss, and both feel pretty annoying. A static split would also make priorities easier, let changing input ratios alter output, and help clarify why the recycler spits out trash only some of the time or shifts the light-to-heavy trash mix.

ToDream

My power gave out well before my Labor did. Granted, I wasn't maxing out every automated Dump/Market, though I didn't really have to since every stage of the recycling tree bottlenecked me with more labor than power.

delor317

neither the weight sorter nor the eddy separator is working properly on my end. neither one splits outputs fifty/fifty at all, and behaving like that leaves me getting barely any light trash or aluminium.

kawaiikittenz

this makes my brain feel so good, the node setup reminds me a lot of blender. really excited to see where you take this next!

brodog74

I'm fairly sure I uncovered a huge glitch/exploit. Playing on greenhaven, I somehow bugged out my CI. I had roughly 4k saved up and went into the machine tree to grab deep storage and salvage routing. Purchased both, yet my CI didn't drop a single bit. I ended up unlocking everything else open to me without losing any CI

GrandGooner

Can anyone clarify what "Run a power splitter at 2 and 1" is supposed to mean? I'm pretty confused on this one—tried setting them up in Wasteland and Greenheaven, wired them into specific things, and still can't get that objective to register

Sensino

For Objective #1, where am I supposed to get a recycler? All I've got is a "trash cleaner" & a "landfill" & I'm short on points to unlock anything else?

helloiamatschool

hiya i think this game is great, though getting through the tutorial is super tough since it keeps blocking the spots where i need to hook up the wires :(

ProfNoodles

peak! never imagined anyone could make unreal blueprints enjoyable, yet turns out i was wrong. this is actually helping me get over the trauma unreal left me with

Ronshapper

Really dislike how any of the splitters behave. Working out ratios isn't satisfying at all, especially with fluctuating inputs. Having to tweak every single one just from adding 1 crew member is not great. Most of the time i just ignore them now. Letting 1 variable stay fixed while keeping the other flexible might solve it. Though I guess that'd mean just placing another splitter…

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