
Rotten Machines
By kenforest
Scavenge fuel to restart an ancient time machine in a decaying future
Visit itch.io- Platform
- HTML5, Windows
- Price
- Not listed
- Updated
- 18 days ago
- Status
- Released
- Source
- itch.io
About this game
Stranded in a dark, decaying future far beyond your own era, you locate an old time machine buried within a forgotten cave. Returning home requires driving across the landscape to track down fuel, getting the dormant engine running, and steering clear of the local fauna.
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Community comments
Community feedback from itch.io.
Showing 13 of 13 comments
Nice little game, I'm into it—kinda feels like a simpler take on Pacific Drive. Being able to capture that vibe in barely any time is wild
Had a blast with this. Really hope it turns into a full-length title someday since it left me wanting way more. Weaving around traffic both behind the wheel and on foot was awesome. Straightforward, yet it works so well!
Pretty sure I ran into a glitch. Traffic suddenly began slamming into me, and out of nowhere I wound up hovering outside my vehicle, just gliding away.
dude this is super neat, hope you check out morgana for whatever you build next to make your art workflow faster : https://taha-mohamed.itch.io/morgana
It Gave Me Strong Back To The Future And Pacific Drive Vibes, Had A Blast Playing And Capturing Footage For A Video W Dev Excited To See What You Make Next!!
I'm running an Intel i5 6500 with 12 GB of RAM and integrated graphics—at best I can handle a few decade-old titles, yet this low-poly project chugs along at roughly 5 fps. Obviously a jam entry won't be super optimized, though adding settings to drop the shadow quality or resolution would really help.
Neat little find, i enjoyed it quite a bit—my sole complaint is some sluggishness with the mouse cursor, though nothing serious enough to spoil the fun
So good! Really dig how all the suspense grows naturally out of how the systems and mood work together. Awesome visual direction and driving feel :)
Ended up being a surprisingly tense short ride. With nonstop downpours, dim headlight beams, and a bleak, eerie stretch of land, each outing feels hazardous. Really got into the gameplay rhythm—scavenging gas, picking my way across the barren terrain, and keeping an eye out for anything hiding close by. The view from inside that first-person cabin…
[GAMEPLAY PT-BR] A compact journey packing plenty of tension, built around one clear objective: finding your way back after coming to in a strange place far outside your own era. It brings compelling gameplay systems, fresh visuals, and a tale that leaves you eager to uncover what unfolds next.
What a genuinely intriguing game! I was a big fan of the fresh concept behind it and the unmistakable nods to the Back to the Future franchise! Fantastic work—I just might have to look at some of your other titles too!
I'd stepped away to deal with something irl right as the other car(s) showed up, so returning to my screen gave me a massive jump scare. Managed to reach 8/8 at 98mph before slamming into a tree and getting knocked back down to 3/8. lol oof
I adore the concept here and feel it was pulled off VERY well. The one thing I'd change is making the enemies feel slightly deadlier or giving them a little more complexity, yet considering it was built in 72 hours, it came out awesome. More horror games really ought to revolve around cars.