
NOSFER-A-TOOTH
By gregs-games, Robbie Fraser, Mr.Pootsley, Jana Heyns
Assemble an autobattling dental build out of scavenged fangs and rusty nails before dawn
Visit itch.io- Platform
- HTML5
- Price
- Name your own price
- Updated
- 13 days ago
- Status
- Prototype
- Source
- itch.io
AI disclosure
The creator reports AI assistance with code.
About this game
Hunting townsfolk requires biting, but this vampire starts completely toothless. Success depends on assembling a makeshift dental loadout, tracking down prey across nocturnal hunts, and draining their blood.
Blood serves as the hunt's currency, spent between encounters on healing, upgrades, and fresh teeth. You use the mouse to arrange the mouth by clicking and dragging parts into place, slotting in specialized gear like Dracula Tooth or improvising with salvage like Rusty Nails. Encounters resolve automatically, but every outing is paced against a hard time limit: finish off the prey before sunrise, or burn.
A complete run demands surviving 16 consecutive nights of hunts. Clearing that sixteenth dawn unlocks an endless mode to see how long the assembled mouth holds up against further targets.
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Community comments
Community feedback from itch.io.
Showing 11 of 11 comments
Totally love this, so please release a complete game out of it! Just make sure there's more variety in the enemy types, or even just some visual diversity among them.
Turning a toothless vampire into an autobattler is a brilliant spin on the genre, and mixing oddball pieces like rusty nails in with actual fangs makes putting together builds super enjoyable. If you end up turning this prototype into a complete release, would you think about throwing in even more weird teeth and gear?
awesome game, I'm begging for a complete release of this since I need something I can easily step away from at any moment while prepping for my EE exams
pulling this off in a single week feels like pure witchcraft to me. it's a blast and done super cleanly, and I'd honestly love to see what a bigger, more fleshed-out take on it looks like. gives me flashbacks to those unsettling flash games where you gotta fix elsa's teeth or shit like that
Let's go, Hungry tooth! Honestly, this ends up being a super enjoyable twist on the roguelike formula. It's way less intimidating and leans much harder into the drafting side of things. Had a great time with it.
Super entertaining with awesome visuals. A buddy of mine came into the room mid-run and got spooked the moment she spotted the creature in the shop. Unkillable setup: Night Armour plus 3x Sun Block. Toss in Solar Flare too, pump up a Hungry Tooth boxed in by Hemorrhagers, and back it up with Bloodlust and Transfusion.
Amazing work. The artistic direction and gameplay systems both show real inventive flair. My favorite touch is the way the day-night cycle shifts how hunting plays out. Can't wait to see where you take this next!
Adored this early prototype. If you expanded it into a fuller experience and launched it on Steam, I'd pick it up in a heartbeat. Perhaps throw in a Slay the Spire-style overworld map featuring branching routes.
Jeez greg, another killer body-horror piece. Gotta admit though, despite all the feasting this dude does, he isn't jacked at all.
Hi there! My name is Aria and I work as an operations specialist at Combos, an AI-driven creative platform built specifically for creators under Converge.AI. Our whole crew really admires what you make, and we'd be thrilled to bring you into our creator program. Should this opportunity catch your eye, feel free to reach out to us by emailing [email protected]
Enjoyable title, I'd likely drop a few bucks on an edition that gives me larger villagers and more of them to suck dry